// --------------------------------------------------------------------------------------------------------------------------------
//  DEMISERL
//  Copyright 2014 Corremn
//
// $LastChangedBy: corremn@gmail.com $ 
// $LastChangedDate: 2014-07-19 11:59:46 +0000 (Sat, 19 Jul 2014) $ 
// $LastChangedRevision: 17 $ 
// $HeadURL: $ 
// --------------------------------------------------------------------------------------------------------------------------------

#pragma once
#include "item.h"

enum eProjectileItemType //secondary type
{
	bow=1,
	longbow,
	crossbow=3,
	arrow=4,
    bolt = 5,
    silver
};

enum eProjectileItemCombo
{
	noLauncher=0,
	bowArrow,
	crossbowBolts
};

class ProjectileItem :
	public Item
{
public:
	ProjectileItem(void);
	int CreateItem(eItemType type,int level,int secondary_type);

	int createProjectile(int level,int secondary_type);
	int createProjectileWeapon(int level,int secondary_type);
};
